Reference Guide
This guide is for those of you who may know the system but may need a bit of a refresher. Here you go, just for you. I might make a note that Thaumaturgy (And Clan Tremere) is not covered in this document, but in a separate one, with it’s own Errata/House Rules.
Nature/Demeanor
Your Nature describes
what you truly are like inside. Your Demeanor describes what you look like
to the world. You must have both.
| Architect | Autocrat | Bon Vivant | Bravo | Capitalist | Caregiver | Celebrant | Chameleon | Child | Competitor |
| Conformist | Conniver | Creep Show | Curmudgeon | Dabbler | Daredevil | Dark Pioneer | Dark Poet | Deviant | Director |
| Drunk Uncle | Enigma | Eye Of The Storm | Fanatic | Gallant | Guru | Idealist | Judge | Loner | Martyr |
| Masochist | Monster | Pedagogue | Penitent | Perfectionist | Rebel | Recruiter | Rogue | Sadist | Scientist |
| Sociopath | Soldier | Sorority Sister | Stalker | Survivor | Thrill-Seeker | Torturer | Traditionalist | Trickster | Visionary |
CLANS
These are the Clans you may take. Clans that require approval are in italics. Any etc notes are in parethesis next to the names.
It is highly encouraged to anyone wanting to play a Giovanni or Tremere to speak to the ST staff regarding the structure of the clan, the history, and the specialized stuff we've worked a long time to make available to you.
DO
NOT FORGET TO ADD OR ASK ABOUT YOUR CLAN ADVANTAGE (Abilities, Backgrounds,
etc.) OR YOU WILL LOSE OUT. AND WE WILL LAUGH AT YOU. |
| Assamite Warrior | Vizier | |
| Brujah | ||
| Caitiff (Please see Errata for Discipline List) | ||
| Gangrel (May choose alternate forms for Shape of the Beast) | ||
| Giovanni | ||
| Lasombra Not Sabbat | Former Sabbat | |
| Malkavian (May choose Dominate or Dementation for In-Clan) | ||
| Nosferatu | ||
| Ravnos | ||
| Setite | Serpent Warrior | Setite Mage |
| Toreador | ||
| Tremere (See Tremere Page. Here's A Link. Abracadabra.) | ||
| Tzimisce | ||
| Ventrue | ||
Anything not listed here requires Absolute ST approval. And probably groveling.
Traits
You have 3, 5, and 7 traits in each category. If you want your character to excel Physically, for example, you should choose 7 traits in that category, and so on. You may have a maximum of 5 negative traits total. They are added to your free points at the end. Traits that are Sabbat only have been labeled with an (S).
-Physical
| Aggressive | Agile | Brawny | Brutal | Deadly |
| Dexterous | Enduring | Energetic | Ferocious | Fierce |
| Graceful | Lithe | Nimble | Quick | Resilient |
| Robust | Rugged | Savage | Stalwart | Steady |
| Tenacious | Tireless | Tough | Vigorous | Wiry |
- Negative Physical
| Clumsy | Cowardly | Decrepit | Delicate | Docile |
| Flabby | Frail | Lame | Lethargic | Puny |
| Sickly | Slow | Soft |
- Social
| Alluring | Beguiling | Callous(S) | Charismatic | Charming |
| Commanding | Cruel(S) | Dignified | Diplomatic | Elegant |
| Eloquent | Empathetic | Expressive | Friendly | Genial |
| Gorgeous | Ingratiating | Intense | Intimidating | Magnetic |
| Manipulative | Persuasive | Seductive | Threatening | Witty |
-Negative Social
| Bestial | Callous | Condescending | Dull | Empathetic(S) |
| Feral | Kind(S) | Meek | Naïve | Obnoxious |
| Repugnant | Shy | Tactless | Untrustworthy |
- Mental
| Alert | Analytical | Attentive | Clever | Creative |
| Cunning | Dedicated | Depraved(S) | Determined | Discerning |
| Disciplined | Focused | Inhumane(S) | Insidious | Insightful |
| Intuitive | Knowledgeable | Observant | Patient | Rational |
| Reflective | Shrewd | Vigilant | Wily | Wise |
- Negative Mental
| Deceitful | Forgetful | Gullible | Ignorant | Impatient |
| Oblivious | Predictable | Shortsighted | Squeamish(S) | Submissive |
| Unstable | Violent | Witless |
Abilities
You have 5 points to dump into Abilities. They may stack.
The Italics represent the corresponding Disciplines,
if applicable. You must have at least 3 points in an ability before
specializing in one.
| Academics | Animal Ken (Animalism) | Athletics | Awareness | Blind-Fighting | Brawl | Computer |
| Crafts | Dodge | Drive | Empathy (Dementation) | Etiquette | Expression | Finance |
| Firearms | Fire Dancing(S) | Fortune Telling | Professional/Expert Ability | Hunting | Intimidation (Dominate) | Investigation (Auspex) |
| Law | Leadership (Presence) | Linguistics | Medicine | Melee | Occult (Thaumaturgy, Necromancy, Obtenebration) | Performance |
| Politics | Psychology | Repair | Rituals(S) | Science | Security | Scrounge |
| Stealth (Obfuscate) | Streetwise | Subterfuge (Serpentis, Chimerstry) | Survival (Fortitude) | Torture | Vamp |
Backgrounds
You have 5 points to spend in Backgrounds at Character Creation. You may take only 3 points in any Background unless approved by ST staff.
| Allies | Contacts | Fame | Generation | Herd |
| Influence | Mentor | Resources | Retainers |
Influences
Influences are bought through the Background: Influence, after which however many points of Influence you bought get distributed here.
| Bureaucracy | Church | Finance | Health | High Society |
| Industry | Legal | Media | Occult | Police |
| Politics | Street | Transportation | Underworld | University |
Merits and Flaws
You get no free points for merits and flaws. You may take up to and including 5 points of Flaws for Free Points, and you may spend some free points (up to 7) on Merits. For the purposes of clarity, any Restricted Merits are in Italics and Underlined, and any Banned stuff are struck through. Your ST's love you, because we even thought to add the cost or credit in parenthesis.
Physical Merits
| Acute Sense (1) | Ambidextrous (1) | Blush of Health (2) | Bruiser (1) |
| Catlike Balance (1) | Daredevil (3) | Early Riser (1) | Eat Food (1) |
| Efficient Digestion (3) | Enchanting Voice (2) | Friendly Face (1) | Huge Size (4) |
Physical Flaws
| 14th Generation (1) | Addiction (3) | Bad Sight (1) | Blind (6) |
| Deaf (4) | Deformity (3) | Disease Carrier (4) | |
| Disfigured (2) | Dulled Bite (2) | Flesh of the Corpse (5) | Glowing Eyes (2) |
| Hard of Hearing (1) | Infectious Bite (3) | Infertile Vitae (3) | Lame (3) |
| Lazy (3) | Monstrous (3) | Mute (4) | One Eye (2) |
| Permanent Fangs (2) | Permanent Wound (3) | Short (1) | Slow Healing (3) |
| Smell of the Grave (1) | Thin Blood (4) | Vulnerability To Silver (2) |
Mental Merits
| Calm Heart (3) | Code of Honor (2) | Coldly Logical (1) | Common Sense (1) |
| Concentration (1) | Eidetic Memory (5) | Introspection (1) | Iron Will (3) |
| Light Sleeper (2) | Natural Linguist (2) | Photographic Memory (2) | Time Sense (1) |
Mental Flaws
| Amnesia (2) | Conspicuous Consumption (4) | Deep Sleeper (1) | Flashbacks (6) |
| Guilt-Wracked (4) | Hatred (3) | Intolerance (1) | Lunacy (2) |
| Nightmares (1) | Overconfident (1) | Phobia (2) | Prey Exclusion (1) |
| Short Fuse (2) | Shy (1) | Soft-Hearted (1) | Speech Impediment (1) |
| Territorial (2) | Thirst For Innocence (2) | Vengeful (2) | Weak-Willed (3) |
Social Merits
| Debt of Gratitude (1 or 3) | Natural Leader (1) | Prestigious Sire (1) | Sanctity (2) |
Social Flaws
| Dark Secret (1) | Enemy (1-5) | Hunted (4) | Infamous Sire (1) | Mistaken Identity (1) |
| Pitiable (1) | Probationary Sect Member (4) | Sire’s Resentment (1) | Special Responsibility (1) | Twisted Upbringing (1) |
Supernatural Merits
| Healing Touch (1) | Inoffensive To Animals (1) | Lucky (3) | |
| Magic Resistance (2) | Medium (2) | Nine Lives (6) | Oracular Ability (3) |
| True Love (4) |
Supernatural Flaws
| Beacon Of The Unholy (2) | Bound (2) | Can’t Cross Running Water (3) | Cast No Reflection (1) |
| Cold Breeze (1) | Cursed (1-5) | Dark Fate (5) | Death Sight (2) |
| Eerie Presence (2) | Grip Of The Damned (4) | Light-Sensitive (5) | |
| Lord Of The Flies (2) | Repelled By Crosses (3) | Repulsed By Garlic (1) | Touch Of Frost (1) |
Disciplines
This is the big consideration for most players: "What kind of cool things can I do?"
You get 3 points to dispense into Disciplines at character creation. You may buy more at 3, 6, and 9 for in-clan disciplines, and 4,7, and 10 for out of clan disciplines. Remember, Thaumaturgy is not covered in this document, before you email me saying "Where's Thaumaturgy?" Thank You. You may put all 3 points into the same discipline at character creation.
This is the format of the Disciplines:
| Name of Discipline (Clan Association) |
| First Basic Second Basic First Intermediate Second Intermediate Advanced Power Elder (Some have more than others...they are all Elder Level Powers and subject to ST approval. Please remember that you usually can invent your own in this case.) |
Animalism (Gangrel,
Nos, Ravnos, Tzimisce) |
Auspex
(Malkavian, Toreador, Tremere, Tzimisce) |
Celerity (Brujah,
Toreador, Assamite) |
Chimerstry (Ravnos) |
| Feral Whispers Beckoning Quell The Beast Subsume The Spirit Drawing Out The Beast Animal Succulence Shared Soul Species Speech |
Heightened Senses Aura Perception The Spirit’s Touch Telepathy Psychic Projection Clairvoyance Prediction |
Alacrity |
Ignis Fatuus Fata Morgana Apparition Permanency Horrid Reality Pseudo Blindness |
Dementation
(Malkavian) |
Dominate
(Malkavian, Tremere, Ventrue, Lasombra, Giovanni) |
Fortitude (Gangrel,
Ventrue, Ravnos) |
Obfuscate (Malkavian,
Nosferatu, Assamite, Setite) |
| Passion The Haunting Eyes Of Chaos Voice Of Madness Total Insanity Lingering Malaise Shattered Mirror Kindred Spirits |
Command Mesmerism Forgetful Mind Conditioning Possession Chain The Psyche Loyalty Obedience |
Endurance Mettle Resilience Resistance Aegis Personal Armor Imperviousness |
Cloak Of Shadows Unseen Presence Mask Of A Thousand Faces Vanish From The Mind’s Eye Cloak The Gathering Conceal Mind Blank Soul Mask |
Obtenebration (Lasombra) (Please remember to speak to the ST about changes to this discipline.) |
Potence (Brujah, Nosferatu, Giovanni, Serpent Warrior) | Presence (Brujah, Toreador, Ventrue, Setite) | Protean (Gangrel) |
| Shadow Play Shroud Of Night Arms Of The Abyss Black Metamorphosis Tenebrous Form The Darkness Within Shadow Step |
Prowess Might Vigor Intensity Puissance Imprint Force |
Awe Dread Gaze Entrancement Summon Majesty Love Paralyzing Glance Spark Of Rage |
Eyes Of The Beast Feral Claws Earth Meld Shape Of The Beast Mist Form Earth Control Flesh Of Marble |
| Quietus (Assamite) | Serpentis (Setite) | Vissicitude (Tzimisce) | |
| Silence Of Death Scorpion’s Touch Dagon’s Call Baal’s Caress Taste Of Death Foul Blood |
The Eyes Of The Serpent The Tongue Of The Asp The Skin Of The Adder The Form Of The Cobra The Heart Of Darkness |
Malleable Visage Fleshcraft Bonecraft Horrid Form Bloodform Chiropteran Marauder Blood Of Acid Body Arsenal |
Necromancy {By Path}(Giovanni)
Sepulchre |
Ash |
Bone |
| Insight Summon Soul Compel Soul Haunting Torment |
Shroudsight Lifeless Tounges Dead Hand Ex Nihilo Shroud Mastery |
Tremens Apprentice’s Brooms Shambling Hordes Soul Stealing Daemonic Possession |
Paths
You must have a Path. All Characters start on the Path of Humanity unless
otherwise authorized by the ST's. Which is likely, because we don't understand
why Camarilla have to have Humanity. However, should you need any of these
descriptions, just email us. Also, don't forget that if you're really talented,
you can always write one of your own.
| Blood | Bones | Caine | Cathari | Death And The Soul |
| Evil Revelations | Feral Heart | Honorable Accord | Humanity | Lilith |
| Metamorphosis | Night | Paradox | Power And The Inner Voice | Typhon |
Generation
This Stat is determined by how many points you spend in the Background: Generation, at 1 point per Generation down from 13. This dictates your Blood and Will. You may buy extra Willpower at 3 xp per point.
| Generation | Blood Pool |
Blood P/
Turn |
Start/Max
Will |
Trait Max |
| 8th | 15 |
3 |
6/12 |
14 |
| 9th | 14 |
2 |
5/10 |
13 |
| 10th | 13 |
1 |
4/10 |
12 |
| 11th | 12 |
1 |
4/8 |
12 |
| 12th | 11 |
1 |
4/8 |
12 |
| 13th | 10 |
1 |
4/6 |
12 |
Derangements
We Prefer that any derangements taken be of the original nature. Any mental instability that exists in real life may exist in Kindred Society. Should you be interested in taking any Sabbat Exclusive Derangements, see ST for detail. Remember, while taking a Derangement may give you 2 extra free points, remember that it may or may not be worth it, and we beg that you consider carefully before commiting to commiting yourself.
Virtues
Virtues come in 3 different
categories: Courage, Self-Control/Instinct, and Conscience/Conviction.
These are 3 different factors which work together to dictate much about
how your character reacts in certain situations. |
Courage
is the ability to be brave when faced with fire, sunlight, or other
random certain death issues. |
Self-Control
is how good your character is (and the test for it) at resisting frenzy
when you are pushed to your limit, either in fear, anger, or another
factory which contradicts your Path. Instinct is more a measure of how
your character guides their frenzy, riding it like an animal. You will
have one or the other, depending on your path. |
Conscience
is a judge of how guilty you feel about your actions as a Kindred, or
your remorse. A test with this trait can keep you from losing Morality
Traits. Conviction is non necessarily a remorse, but a resolve to not
repeat the action, though it serves the same purpose as Conscience.
You will have one or the other, depending on your path. |
You
begin with 1 point in all 3 of your virtues, and have 7 points to distribute
at Character Creation among the 3. You may buy more at a cost of 3 free
traits per point. |
The average of your Conscience/Conviction and Self-Control/Instinct ratings (Rounded up) gives you your Morality Traits, or how far along you are in your Path. You may voluntarily lower your Morality 1 point for 2 free points.
Free Points
Got the basics? OK.
Now, add your Negative Traits (At 1:1), Your Flaws (At whatever cost), Your Derangement (At 1:2 if you take one), and your bump in Morality if you took it (at 1:2). Then Add 20. This total is how much free stuff you can add to your character sheet. Have fun, and don't forget to submit it to us so we can put it in our system and ratify it, and you're ready to go!
Don't forget! You can make up to 5 free points extra by writing/talking a character background to the ST's!
(It's practically painless free points! Why not!)
And in case you forgot, here's the link to our emails........Hyah.